Practice/WarmUp
It is recommended that a flagperson man the flagstand during all
event practice sessions.
The yellow flag is displayed anytime a car goes DOT (dead on the
track) and the area of the track where the DOT car/s are should
be pointed out to the drivers. The yellow is to remain displayed
until all safetymen have cleared the track.
The red flag should be displayed anytime injuries may have occurred
or if track and/or wall repair is necessary. Except for emergencies,
the red flag should be shown as a rolled flag with 1 (One) finger
indicating a stop after 1 more lap.
Any car not remaining behind the safety entrance line should be
black flagged so that the pit steward can remind the driver of
correct track entry procedures and then the driver may return
to the track. Cars that continue to disregard the safety entrance
line may lose practice privileges.
When time expires, the yellow flag should be displayed for 1 lap
followed by the black to clear the track.
Timing
The flagperson shall indicate to the driver either 5 ( regular
timing) or 5/10 (hot out of chute) as soon as the driver/car comes
to the start/finish line and will count down each lap. (Note,
the handler has the option of requesting fewer warm up laps, but
cannot request a greater number.) When you have reached one (1)
lap a rolled green in a circular motion should be displayed.
After the countdown for the warm up laps, use one of the following:
Back to Back 3 waved green flags followed
by the checkered (2nd option is 2 waved green, followed by the
white, then the checkered)
Split waved green flat green waved
green flat green waved green checkered (again,
in place of the 3rd waved green you may use the white followed
by the checkered)
If a car has completed its timing and has not left the track,
wave the black flag.
Racing
After the warmup time has expired, the yellow flag should be displayed
for at least 1 lap before the line up signal is given. The original
line up signal should be rolled yellow and a rolled green, 1 in
each hand, displayed in an up and down motion.
If during the lining up process any cars fail to keep a proper
pace or keeps jumpstarting the green, the flagperson should point
a rolled black as a warning. Car/s that still do not keep the
proper pace etc., may be put to the rear. The important thing
to remember is that the starter must maintain control but must
also be consistent.
Once the green flag has been given it should remain displayed
until another flag is in order.
The yellow flag is to be thrown whenever a car/s are DOT or the
track is under an unsafe condition (i.e. parts on the track).
Remember, NO LAP, INCLUDING THE WHITE FLAG LAP, IS EXEMPT FROM
THE YELLOW. If an accident occurs before the checkered has been
thrown, a yellow flag should be thrown.
Following a yellow flag and after the restart line up has been
shown to the drivers, a single file restart signal should be displayed
(rolled yellow and green held straight above your head, both flags
in the same hand).
A red flag should be displayed whenever cars have flipped. This
allows the handler to verify that the driver has no injuries.
If the red flag is needed for a nonemergency stop (i.e.
wall repair or refueling) it should be indicated with a rolled
red and 1 finger indicating to the drivers to stop the next time
around.
At all sanctioned events (regional qualifiers and states race),
a full set of 10 black flags should be at the flagstand.
These are to be used when instructed by the judges to disqualify
a driver/car. It is helpful to have an assistant flagperson to
be available to display the numbered black flags.
The checkered flag indicates the end of the race and if an accident
occurs after the checkered has been given to the leader, a yellow
should be displayed along with the checkered; however the race
is over. There are no restarts after the checkered flag.