1. The scoring director and/or appointed assistants shall organize, direct and execute the duties of the operation of the scoring tower.
2. The scoring director shall have the responsibility to see that the related QMA approved standardized scoring procedures are part of this manual.
3. The scoring director shall have the responsibility to inform the judges if a call is being made which is in violation of QMA rules or scoring procedures and create proper lineup after receiving calls from the judges. (Scoring director must give proper line up as created by the QMA rules and these procedures.)
4. The scoring director shall execute the wishes of the Race director in regard to: order of racing, number of laps, judging assignments, etc., as these things apply at local racing events.
5. The Scoring director and all appointed assistants shall remain professional at all times... REMEMBER YOU REPRESENT QMA.
When practice begins for qualifying, there will be at least two scorekeepers in the tower. They will check the sign-in numbers of the cars on the track to make sure they are counted for practicing and are in the correct order. At the Grands it will be noted on the timing card each time a car enters the track for practice.
When the sign-in cards come to the tower from registration, they will be checked to see that all information is on the cards correctly. Be sure that all JUNIORS are under (9) years of age and all SENIORS are (9) years of age or older. (Exception: rule regarding drivers turning 9 mid season - see rule book). Also refer to QMA rule book for weight definitions.
After the cards are checked, they are to be placed by class, in numerical order of sign-in number, this also is the order of timing.
The cards are never to be left in the scoring tower at the close of the day, Head scorekeeper will take cards when leaving the tower.
When qualifying begins, there will
be four scorekeepers, plus one Head scorekeeper in the tower.
There must be an uneven number of scorers, no one else other
than an announcer will be allowed in the tower unless they are
on official business. An assigned person will be posted at the
door to take announcements, that must be written. The doorkeeper
will determine if the person is an official and should be allowed
in the tower. The fewer persons in the tower the less confusion.
All recording of timing and scoring
of races by scorekeepers will be done in ink.
The clock will be placed in front
of the Head scorer or appointed assistant, the clock person should
have sign-in cards in front of her. When each group of cars comes
out on the track to practice the qualifying/sign-in card for each
car on the track will taken from the file. A mark will be placed
on the card for each practice appearance on the track. After
practice, when cars are ready for qualifying the announcer will
read name, age, city and state of each qualifier as they appear
on the track for timing.
Handler will inform flagger and tower
how many warm-up laps are going to be taken, if handler doesn't
state otherwise it is assumed 5 warm up laps for regular qualifying
and 5 for hot out of the chute. Number of laps requested (other
than 5), should be noted on the timing sheets/card. When the
car has taken the green flag for the first timing lap, the date
and time of day will be read aloud in the tower and noted on all
qualifying cards and timing sheets. Qualifying times will then
be announced in the tower by the Head scorer or appointed assistant
and recorded by all scorekeepers. There will be separate qualifying
sheets for each class and or division, one of the other scorers
will verify times read aloud, after verification by all scorers
the times will be announced.
If a car leaves the track before
taking the green flag for the first timing lap, note on the qualifying
card and sheets HOC-NG. Indicating hot out of the chute - no
green flag. In this case the car receives all 3 of his/her times
on the clock when they report for HOC.
If a car fails to time after taking
the green flag for its first timing lap, note on the qualifying
card and sheets HOC-GF, indicating hot out of the chute - green
flag, in this case the car will receive one (1) time on the clock
when they report for HOC.
NOTE: the time of day for HOC needs
to be recorded even if the prior time of day has been recorded.
If a car goes dead on the track after
receiving one or more timing laps (1 or more recorded times) it
is through. The first or fastest lap will be the qualifying time.
Any irregularity will be noted on
sheets, IE: if engine changed, signed in heavy, but did not make
weight, etc. If a heavy class DRIVER is found light after taking
time they will be assigned with a NT (No time), and placed in
the last qualifying spot of the LIGHT DIVISION of the same class.
If a CAR is found to be light, or is disqualified after timing
for any other reason, it will be assigned with a NT and placed
in the last qualifying spot in it's class/division and with the
provision that the weight or other infraction is corrected prior
to racing and it will be placed in the line up wherever the last
qualifier belongs.
When qualifying session is completed
separate the HOC cards from those that have completed timing,
put completed cards in order - fast time to the front. In case
of identical times the first car with the qualifying time is considered
fastest for position or track record / fast time. This is determined
by the time of day noted on the cards and timing sheets.
When the scorers have any free time
the qualifying card with the times completed, should be checked
to make sure the fast time is noted and the cards are in proper
order.
If a handler wishes to scratch a
car from a race, he must notify the Race Director, who will in
turn notify the tower. If a car is scratched before the line
ups are made all slower cars will be moved up. No cars will be
moved up because of cars scratched after the line ups have been
posted.
When qualifying is completed, scorers
will prepare line ups. Line-ups will be prepared from timing
sheets and qualifying cards, the Head scorer will have phone number
of the Race Director in case there is a question.
There should be four copies of line
ups for each race, 1 for posting and 1 each for flag person, pit
steward, and tower. A scoring sheet will be provided to each scorer.
The races should be numbered from
the last consolation race, by class and ending with the MAINS.
It should be established before the races begin how the tech people
are to know which cars are to be impounded for inspection. Tech
sheets should be prepared for each finished race, and forwarded
to the tech inspector, when tear downs begin.
Additional timing formats are in
the QMA rule book, IE Grand National timing format.
At a QMA Sanctioned Event:
After timing is complete, scorers
should prepare to set up races by numbering fastest to slowest
cars on their timing sheets.
Begin to fill your main event with
fastest eight or ten cars. All races are set up with fastest
cars to rear and slowest on the pole.
Next create any necessary semi events
with the remaining cars via the same method.
If a driver is disqualified at the
scale for low driver weight he is reassigned to the light division
of his class and also started at the back of the last race for
that class with a NT (No time). Cars disqualified at the scale
after timing for low min. car or combined weights, (Other than
driver weight), receive a NT (no time), and are started at the
rear of the last race in their class.
Example:
If car #1 (fast time), is under weight at scales he is started
in the rear of the last semi and times are scratched. If the
driver weight is the problem all above would apply, plus car and
driver are moved to the light division.
Any car still found to be illegal
after the race is automatically disqualified and marked illegal
on the sanction sheet.
At Sanction races there is no combining
classes or divisions under any circumstances.
At local level:
It may be mandated that divisions
are combined at local non-sanctioned events. EXAMPLE: Lt. &
Hvy.. mod, may be run together as long as the HVY. cars are started
to the front and LT to the rear. This method, more often than
not, supports our rule of fastest cars to the rear and offers
consistency in our program. Awards must be given to each division,
at the completion of the race LT & HVY. cars are separated
on the score sheets to determine the finish of both classes separately.
Fill in Class and Date.
Fill in the Drivers names and starting
positions.
Check to see that the line up on
the track is the same as your score sheet lineup.
Check on any variations before the
green flag, do not adjust your line up information on your sheet
unless you have made a clerical error. If the starting line up
is different on your sheet that on the track, it may be because
of engine changes or drivers being late out etc. Make note of
the different starting line up in the restart area of your sheet
using an (S), (for start). In the lap # column.
If possible, its a good idea to note
the time of day at the start of the race,
List the cars as you see them pass
the start/finish line on each lap.
Learn as soon as possible to circle
lapped cars as they occur so that there are no mistakes or delays
when restart line ups are given out.
If you miss a car or a lap, do not
try to fill it in immediately. Pick out the lead car and begin
the next lap A.S.A.P. Don't be too concerned about what lap you're
on, it is more important to get the car #'s on paper. You can
always reconstruct the race later from your notes and figure out
the laps and finish.
When a yellow flag is thrown, make
a slash mark on your score sheet between the car #'s at the point
when the flag is thrown. Do not get into the habit of stopping
your scoring right away. As long as you have the slash mark you
can continue to write car #'s until all cars pass the line. (You'd
be surprised how often this information comes in handy even though
it is not an official lap).
Restart line ups are determined by
taking the last completed lap, (all cars present), and making
the necessary adjustments for judges calls and DOT's. NOTE: if
the lap preceding a yellow flag has all cars except a lapped car,
and that lapped car crossed the line for the next lap before the
yellow flag was thrown, you can count the preceding lap by adding
that lapped car to the end of the lap thus making it complete.
This also unlaps this car (saves it from being lapped),
Remember not to count that circle
from the incomplete lap when tallying lapped cars and never restart
a race with a lapped car. Lapped cars that are left at the front
of a lap because the leader/s are removed by placing them at the
back of the restart line up and given 1 lap back. Do not place
them ahead of the leaders on the restart.
REMINDER:
When creating a re-lineup if you
always start the line up by creating your last completed lap,
then move cars that caused or where involved in the accident that
caused the yellow/red flag. Next cars that went dead under yellow,
or went to the work area, in the order that they returned to the
track. Create your re-lineup in the order that things happen.
List all restart line ups in the
RESTART area in the lower left hand corner of the sheet. Be sure
to indicate the lap # of each restart. This is very important
especially if you need another restart before you get another
green lap in, because in that case you would build your new lineup
from your RESTART lineup.
List all DOT's and CALLS in the upper
right hand area of the sheet. Use the numbers 1-0 as the car
#'s. Always watch for 2 calls or 3 DOT's on any driver and notify
your Head scorer, who will relay to the judges, as soon as any
driver reaches either total.
As cars drop out for mechanical reasons,
calls, or DOT's etc., begin to note them in your finish area so
that you have a clear idea of how many cars should be in each
lap. A spotter can be a big help in this area.
Record all laps, even if your sheet
says the cars have gone 40 laps, or all of the required laps.
If the checkered flag has not fallen continue to score. Use the
back of your sheet or another piece of paper if need be, All laps
count until the checkered flag is thrown, of course you only record/count
the green flag laps.
The flag person will be responsible
for decisions on starts and the conduct of all the races.
The flag person or the judges have
the option to put any car/s to the rear that fails to keep proper
pace. This is not considered a DOT or a chargeable CALL.
Cars not on the track when the warm
up time expires are to be placed at the rear in the order they
come on to the track. (This also will not be a chargeable call)
.
Cars going DOT before the initial
green flag will retain their position, unless a call is made by
the judges. ( A call made at this time is a chargeable call).
Cars going to the work area after
the warm up time expires will be placed at the rear in the order
they come back out on the track. (Assuming the work rule is in
effect).
Cars must return before the initial
green or they may not return to the track at all.
In all cases applying to all cars/classes,
cars must be on the track for every green flag in order to continue.
All restarts will be single file.
The flag person will be responsible
for decisions on all restarts.
The flag person and or judges must
notify the tower of any calls made. Head scorer and or appointed
assistant will then issue a proper restart line up order to the
flag person.
When making a line for a restart,
all scorers should verify lapped cars before giving out a new
line up and all scorers should agree on the line up. (Note: if
at any time a unanimous decision becomes impossible - the majority
of scorers agreeing will determine the outcome and the Head scorer
is the tie-breaker.)
On race day, there will be five scorers
to score the races, scorers should note cars dead on the track,
(DOT), and record order and reason for cars leaving the track.
The flag person will make sure the four corner men are in position
before dropping the green flag. (Announcer, judges and scorers
should help monitor this.)
Be sure that all scorers have a clear
view of the start finish line. All scoring should be done from
the line - never from turn 4.
When the warm up time has expired,
any cars not on the track will be placed at the tail in the order
they come on to the track.
When the green flag falls each scorer
will record the cars as she/he sees them cross the start-finish
line. Laps can be scored either vertical or horizontal on the
scoring sheet, there are QMA scoring sheets for either method.
Also QMA has scoring sheets in column and squares; both methods
are acceptable.
Cars are always recorded in the order
each scorer SEES the car cross the start-finish line. If a car
is lapped a circle should be put around the number of the lapped
car in the next lap it appears in. That car number is only circled
in that one lap and not circled again unless it is lapped again
by the race leader.
EXAMPLE: Lap 18 9-7-8-5-0-4-3-2-1-6
Lap 19 9-7-8-5-0-4-3-2-1
Lap 20 9-7-6-8-5-0-4-3-2-1 <-- circle car 6
Lap 21 9-7-8-5-0-4-3-2-6-1
Lap 22 9-7-8-5-0-3-2-1
Lap 23 9-6-7-yellow flag ( 8 &
5 DOT )
The 6 car would have been circled
for the second time in lap 23 if not for the yellow flag. NOTE:
In that same example, if a car is being lapped in a accident lap
and did not appear on the score sheet for the prior lap, but did
cross the start-finish line in the accident lap before the yellow,
you only go back one lap, to lap 22 to determine your last recorded
lap, and bring the missing/lapped car to the end of the prior
lap. See example of lineup below.
EXAMPLE: lap 18-23 same as above
Lap 22 is your last completed recorded
lap. Because car 6 crossed the start-finish line before the yellow
you bring car 6 to the rear of lap 22 and he is no longer lapped
in lap 23. (This does not effect his being lapped in lap 20).
Assuming no calls are made your line up would be 9-7-0-4-3-2-1-6-8-5-.
EXCEPTION: if car #6 had spun and
did not cross after the 9, you would need to go back to lap 21
to create your new line up because that is the last time all cars
had crossed the line.
When restart line ups are made lapped
cars are left where they were running with the following exception:
EXAMPLE:
Lap 18 9-7-8-5-0-4-3-2-1-6
Lap 19 9-7-8-5-0-4-3-2-1
Lap 20 9-7-6-8-5-0-4-3-2-1 <-- circle car 6
Lap 21 9-7-8-0-5-4-3-2-6-1
Lap 22 9-7-8-5-0-4-3-2-1
Lap 23 9-6-7-8-5-0-4-3-2-1 <--
circle car 6
Lap 23 is completed, yellow is thrown,
8 & 5 are DOT and no call is made. The new line up is 9-6-7-0-4-3-2-1-8-5.
Even though car 6 is a lap down it restarts in the 2nd position.
However it is actually running 10th in the race at this point
as all other cars have completed all 23 laps and car #6 has only
come across the start finish line 21 times.
EXCEPTION: YOU CAN NOT START A RACE
WITH A LAPPED CAR.
If cars in front of lapped cars are
sent to the rear, (either by dead on the track or by judges call),
the lapped car will be brought to the rear and now becomes unlapped.
EXAMPLE: LAP 20 was 9-7-6-8-5-0-4-3-2-1,
if the next lap is 9-7-6-8 but a yellow comes out because 9 &
7 are DOT with no call made, the new line up is: 8-5-0-4-3-2-1-9-7-6
all in the same lap, since 9 & 7 were penalized to the rear,
car #6 is a lapped car and cannot start as the leader. REMINDER:
cars going to the rear are placed there in the same order as the
events occurred.
Restart line up will be in the following
order:
1. Cars still running and innocent
DOT's - all in the positions they were running on the last
completed lap. NOTE: innocent DOT exist only if a call has been
made on another car.
2. Called cars: If more than
one - in the order in which they were running. Note: If no call
and 2 or more DOT's they go to the rear in the order in which
they were running in the last completed lap.
If by putting the accident cars to
the rear you end up with a lapped car/s being in the lead they
go to the rear next, but are unlapped by one lap.
3. Next you place to the rear any
cars that have gone DOT under the yellow while you are getting
your new lineup and cars that went to the work area, (if work
rule is in effect), each in the order that they returned under
power.
IE: If a car goes dead under yellow
it goes to the rear, (1996 change: If after a red and or yellow
flag falls, but before the green flag drops, a car is pushed off
and goes dead before they have completed one lap under power,
the car will be put back in their running position and not be
counted as dead on the track.)
EXAMPLE:
If a car goes dead under yellow it
goes to the rear, then if a car comes out of the work area in
time, it goes behind him. If another car goes dead under yellow
it then goes behind the work area car and if a second car returns
from the work area after that it goes to the last spot in the
line up, and so on it continues.
EXAMPLE:
Cars numbered 1-2-3-4-5-6-7-, the
leader car #1 has lapped everyone in the race once, he spins out
by himself, goes DOT and no call is made. The new line up will
be 1-2-3-4-5-6-7 - with all cars in the same lap. By the leader
spinning he is brought to the rear and then moved up in front
of all lapped cars, which unlaps all the remaining cars.
Further cars numbered 1-2-3-4-5-6-7,
the leader car #1 spins out after lapping everyone in the race
twice. If no call is made the new line up is 1-2-3-4-5-6-7 with
all cars except the leader being only one lap down. At the same
time if each of those cars was down a different number of laps,
each would simply be credited with one lap back. Any one who
was down 3 laps would now be down 2 laps and anyone down 2 laps
would be down 1 lap, etc. Remember you cannot start a race with
a lapped car.
Before the first green:
all cars going DOT before the start of the race will retain their
starting positions, unless judges make a call.
Under green flag conditions:
all cars going DOT under green will be charged with a DOT and
restarted at the back of the pack. If 2 or more go dead at the
same time with no call they go to the rear in the order in which
they were running on the last recorded lap.
Exception:
If there is an incident and a call is made, only the guilty party
goes to the rear, he is charged with 1 CALL and 1 DOT. (If he
was DOT). All other cars involved will not be charged with DOT,
and they will retain their positions in the race according to
the last completed lap. Keep in mind that if the car that was
charged with the accident did not go DOT he is only charged with
a CALL.
Under yellow flag conditions:
Any car/s going DOT under the yellow will be restarted behind
the DOT's and/or the called car from the incident that caused
the yellow. Remember DOT under yellow are recorded separately
from other DOT and are not chargeable.
After a red flag:
Any car going DOT after a red flag that does not complete a full
lap under power can be restarted and will retain it's position
in the line up. This circumstance would not be considered a DOT
and should not be counted. The tower and judges are to watch
the track carefully to see which cars get a full lap in during
red flag restarts. (See duties of the spotter).
Any car/s with more that 2 chargeable DOT's will be disqualified.
DOT's under yellow are not counted
in this total.
2 Judges calls or 3 chargeable
DOT'S: After a car receives
a 3rd DOT or 2 CALLS - it is the responsibility of the Head scorer
to inform the Head judge and flag person that the car is AUTOMATICALLY
disqualified. After a yellow or red this car # should not appear
in the restart line up.
If a call needs to made under GREEN,
the tower will notify the flagger who will signal the driver by
waving the black flag to that car. If in this case the driver
refuses to leave the track after 3 attempts by the flagger, the
red is thrown and the car will be removed.
The order of a finish will be determined
by the order of cars that went the most laps in order of their
finish. By circling a car # when it is lapped it can be determined
how many laps it was down by counting the circles at the end of
the race.
If your last lap reads: 9-0-8-7-6-5-1-4-3-2
and cars 6 & 1 were each lapped once, car #5 was lapped twice
and car #4 lapped three times, stroke marks should be made next
to each lapped cars in the final lap to determine how many times
each has been lapped.
EXAMPLE: 9
0
8
7
6/
5//
1/
4///
3
2
Your finish would be 9-0-8-7-3-2-6-1-5-4
after considering the lapped cars. When the checkered flag drops
the time of day should be written on the score sheets. A protest
must be made within 1 hour after the completion of the race.
NOTE: If there is an extended period of time between the time
a race ends and the time of day that the finish is announced protests
of a finishing position should be accepted for 1 hour after it
has been announced.
THE ORDER OF FINISH WILL BE:
Finishers
Did not
finish (DNF) - if more than 1, order them by placing cars with
most laps run ahead of those with less laps run. (A DNF car is
one that took at least the first green - it does not have to complete
a lap).
Black Flag (BF)
- If more than 1, order them by most laps run.
Disqualified (DO)
- In order in which they occurred. I.e. Scales, tech etc.
Did not start (DNS)
- If more that 1, order them by sign in position. A DNS car is
one that did not take the first green).
NO TROPHIES CAN BE AWARDED TO ANY DNF - DNS - BF - DQ or refusal of any
inspections.
EXAMPLE: If an accident happened
on the checkered flag lap involving three cars, all of which were
on the lead lap, cars #1 & #2 are DOT and do not take the
checkered, car #3 continues on and does cross the line for the
checkered flag. The race is over when the checkered flag comes
down !!! Even if the judges disqualify the car #2 in the incident
the car #1 is still a DNF and car #3 is the winner. On your finish
car #1 is listed with a DNF and car #2 a DQ and car #3 is awarded
first place etc.
When the scorers have received a
decision from the Head judge and have agreed upon the official
finish, the scorers will record the finish on QMA sheets to be
posted and the results sent to tech and awards.
NOTE: Awards should not be given
out until completion of tech inspections. REMEMBER - Refusal
of tech or safety inspection is an automatic DQ and sanction sheets
must be marked illegal for anyone who refuses.
1996 change: STATES RACE ONLY - Refusal
to teardown for technical inspection at a States race will result
in loss of qualification to attend the Grands.
The five score sheets, qualifying
sheets from the event, the judges sheets, tech sheets, and weight
sheets should all be fastened together and retained as permanent
records. Also any written protests should be attached.
At the completion of all sanctioned
races, qualifying sheets must be prepared in triplicate, two copies
must be sent to the Regional Director with accompanying Club check
for Sanction fees (see QMA rule book for set amounts per car)
one copy is for the Regional Director records and one copy is
for him to sign and forward with check to the QMA National secretary.
The third copy is retained in Club records, all must be accomplished
within 3 days of the event and all checks should be made payable
to QMA. States race results are mandated to be over night expressed
to the QMA secretary.
At the completion of a National Event, qualification sheets, fast time and finishes of all races must be forwarded to QMA Publicity Director, and the QMA Secretary. A copy should also be retained by the host club for their permanent records. A check for sanction fees should be provided to QMA by the completion of the National event.
NOTES
HOW TO CREATE A FINISH
First note the time of day that the
race was completed, this procedure is critical to the one hour
protest rule. Also, some clubs choose to note the time of day
that the finishes were announced, if there is a considerable difference
in time, in case someone is protesting a finish of a race. (This
should not be done at a sanction event.)
Verify the last recorded lap with
all other scorers. If there is a problem recheck all sheets and
remember that the majority rules and the Head scorer will break
ties.
Go over your race on your own sheet
carefully and verify the total number of lapped cars (how many
circles) each scorer has, and any other special circumstances
of the race. All must agree; if there is not a unanimous agreement
continue to go over the race lap by lap until you understand where
the mistake or difference is, again majority rules.
NOTE: DO NOT FILL IN MISSED LAPS
OR CARS, or fill them in with different color ink so that there
is no question about what you actually saw/wrote on your own and
what you only copied from another scorer. Remember mistakes can
be copied just as easily as anything else; BE CAREFUL.
After considering all lapped cars,
verify your finish with all other scorers; all should agree. If
not, spend some time to figure out why. Do not announce finishes
that you are not 100% sure of. It has happened quite often that
the one person who does not agree on the finish is actually the
only one who is right. If you can't get a unanimous decision
go with the majority.
Remember that DNF, MBF, & BF
do not get a finishing position. QMA rule - no trophy or award
to those drivers.
Also a driver that does not take
the first green flag is a DNS, a driver that takes the first green
flag, but does not complete a lap is a DNF. A driver must take
every green in order to be a finisher, if you are using a work
rule, be careful and use a qualified competent spotter. If a
driver comes back out late from the work area and misses the start,
he is not scored.
Sign your score sheet and retain
one complete set of score sheets in the tower and one set may
be kept on file with the Head scorer or Tower Chairperson, for
use as a back up.
During a sanction event a spotter
is recommended; at a National event a spotter is mandatory. The
spotter will stand behind the scorers and watch the track, he/she
will note when a yellow flag comes out and also notes which cars
are dead on the track and in what order they stopped on the track.
Additional duties are to write down the number of the cars that
leave the track and in which order they left. Most importantly,
if a work rule is in effect to note the order in which they return
to the track.
The spotter needs to designate and
record which cars go DOT under green and which under yellow.
Also, to mark down which cars have calls made on them so that
innocent cars are not charged with DOT'S. Write everything down
- it is far better to write too much than not enough.
REFUELING RULE:
For the AA and 1/2 classes, laps
are to be counted from the time the line up signal is given.
In order to know when the cars have gone 70 laps and are eligible
to refuel at the next yellow or red flag, you must count all laps
green and yellow from the time the line up signal is given until
you reach 70 total laps. When the total of 70 is achieved the
spotter reports to the Head scorer that the cars can refuel at
the next yellow or red flag, or if under yellow when 70th lap
occurs, the spotter will report to the Head scorer that there
is a need for a red flag to refuel immediately.
The assigned lap counter shall count
all laps to be run in a race and be responsible for accurate count
of laps.
Lap cards should be displayed beginning
with the total laps to be run and working down to the one lap
to go card. The cards must be in plain sight of the flag person
at all times.
The lap counter is in charge of warm
up sessions for both weekly events and sanctioned events. An
indication of the duration of the practice session will be displayed
in a way to show and accurate count of time elapsed.
Handlers should be notified over
the loud speaker as minutes decrease; lap counter will notify
the Head scorer that warm up time is over.
A simple kitchen timer is recommended
for keeping track of warm up sessions. During a National event;
the lap counter will be in charge of timing of all practice sessions.